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AI Insights · Timothy · April 2022

Top 5 Superhero Games on Android in South Africa, Q1 2022

In Q1 2022, the top superhero games on Android in South Africa saw varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals detailed trends for these popular apps.

Top 5 Superhero Games on Android in South Africa, Q1 2022

In the first quarter of 2022, the top five superhero games on the Android platform in South Africa exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s an in-depth look at how these games fared according to Sensor Tower data.

Spider Hero : Rope Hero Games from The Cyborg Games started the quarter with weekly downloads of around 10K, which gradually declined to approximately 2.4K by the end of February. However, there was a slight increase to about 3K in the final week of March. The game's weekly revenue fluctuated, peaking at $36 in the last week of March. In terms of active users, the game saw a decline from 24.6K at the start of the quarter to around 12.4K by early March, followed by a rebound to approximately 14.3K by the end of the quarter.

Miami Rope Hero Spider Games by Newry demonstrated a more stable performance. Weekly downloads started at around 7K, dipped to approximately 2.9K in early February, and then rose again to about 3.5K by the end of March. Weekly revenue was minimal, peaking at $4 in the last week of March. The game maintained a relatively steady number of active users, starting at 13.4K and ending the quarter at around 8.6K.

MARVEL Future Fight from Netmarble saw a notable performance in revenue and active users. Weekly revenue peaked at $940 in mid-January before stabilizing around $700 by the end of March. Downloads showed a significant drop from 9.6K in mid-January to about 1.3K in late March. The active user base remained strong, starting at 26.4K and ending the quarter at approximately 22.6K.

Spider Hero Man: Stickman Game by Gaming Legends experienced consistent weekly downloads, fluctuating between 1.8K and 3.9K throughout the quarter. Revenue was sporadic, with peaks at $69 in late February and $65 in the last week of March. Active users saw a slight increase from 2.4K at the start of the quarter to around 2.4K by the end of March, showing a stable engagement.

Super Rope Hero by Zego Studio had an initial weekly download count of about 7.9K, which decreased to around 1.2K by the end of March. The game did not generate any reported revenue during this period. Active users similarly declined from 16.9K at the start of the quarter to approximately 7.5K by the end of March.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022